Before the whistle

Set your route.

Ten obstacles, three minutes, and no fixed order. Tap them in the sequence you intend to run. You can change your mind once the clock is going, but the plan you set here is what your execution gets measured against.

Obstacle number is its point value and its difficulty: number 10 is the hardest and worth ten. Clearing all ten scores 55.

Planned sequence

    Nothing chosen yet. Tap obstacles on the plan, or take a suggested route.

    Clock3:00
    Points0
    Cleared0/10
    Stamina 100

    Debrief

    0
    of 55 base

    —

    Attempt log

    #ObstacleResultTimePts

    Assessment

    Planned

    Executed

    Training tool, not an official simulation. Obstacle types, dimensions and scoring conventions vary by SSB centre. Nothing here tests your reflexes: you choose an obstacle and how hard to go at it, and the outcome is resolved from stamina, difficulty and that choice, then played back. It is a way to make sequencing, fatigue and judgment under a clock tangible, not a measure of whether you can clear a Burma Bridge.